Half-Life 2 was famous on release for its canal levels. The reflections and lighting in the waterways of City 17 showed off the Source Engine's power. I thought to create an oriental take.
Something binds Rajasthan's City Palace and the Xitang canals. These are two maps as one but each feels somehow incomplete without the other. I can only describe around it, like how this is as far 'West' as this series will go. Also, the palace architecture, seemingly a fusion of Islamic, Hindu, and colonial, was much easier (and fun) to create because of its similarity to Half-Life 2's Eastern European setting. I didn't have to fiddle as much with textures and dimensions.
BanGenKei 10 of 12: Canal/Lake Palace
Something binds Rajasthan's City Palace and the Xitang canals. These are two maps as one but each feels somehow incomplete without the other. I can only describe around it, like how this is as far 'West' as this series will go. Also, the palace architecture, seemingly a fusion of Islamic, Hindu, and colonial, was much easier (and fun) to create because of its similarity to Half-Life 2's Eastern European setting. I didn't have to fiddle as much with textures and dimensions.
BanGenKei 10 of 12: Canal/Lake Palace
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